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0.45.0
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#include <igor/audio/iAudio.h>#include <igor/data/iAABox.h>#include <igor/data/iAACube.h>#include <igor/data/iBone.h>#include <igor/data/iFrustum.h>#include <igor/data/iIntersection.h>#include <igor/data/iJoint.h>#include <igor/data/iItemData.h>#include <igor/data/iPlane.h>#include <igor/data/iRay.h>#include <igor/data/iSkeleton.h>#include <igor/data/iQuadtree.h>#include <igor/data/iOctree.h>#include <igor/generation/iContouringCubes.h>#include <igor/generation/iLSystem.h>#include <igor/generation/iPerlinNoise.h>#include <igor/renderer/iRenderer.h>#include <igor/renderer/iView.h>#include <igor/layers/iLayer.h>#include <igor/layers/iLayerWidgets.h>#include <igor/layers/iLayerProfiler.h>#include <igor/physics/iPhysics.h>#include <igor/physics/iPhysicsMaterialCombo.h>#include <igor/resources/iResourceManager.h>#include <igor/resources/material/iMaterial.h>#include <igor/resources/shader/loader/iShaderIO.h>#include <igor/resources/shader/iShaderFactory.h>#include <igor/resources/mesh/iMeshBuilder.h>#include <igor/resources/mesh/iMeshBuilderUtils.h>#include <igor/resources/profiler/iProfiler.h>#include <igor/resources/sprite/iSprite.h>#include <igor/resources/texture/iPixmap.h>#include <igor/resources/texture/iTextureFont.h>#include <igor/resources/texture/iTextureFactory.h>#include <igor/resources/model/iModelFactory.h>#include <igor/resources/project/iProject.h>#include <igor/resources/prefab/iPrefab.h>#include <igor/resources/config/iConfig.h>#include <igor/scene/iScene.h>#include <igor/scene/iSceneFactory.h>#include <igor/scene/nodes/iNode.h>#include <igor/scene/nodes/iNodeAudioListener.h>#include <igor/scene/nodes/iNodeAudioSource.h>#include <igor/scene/nodes/iNodeCamera.h>#include <igor/scene/nodes/iNodeEmitter.h>#include <igor/scene/nodes/iNodeLight.h>#include <igor/scene/nodes/iNodeLODSwitch.h>#include <igor/scene/nodes/iNodeLODTrigger.h>#include <igor/scene/nodes/iNodeManager.h>#include <igor/scene/nodes/iNodeMesh.h>#include <igor/scene/nodes/iNodeModel.h>#include <igor/scene/nodes/iNodeParticleSystem.h>#include <igor/scene/nodes/iNodePhysics.h>#include <igor/scene/nodes/iNodeSkyBox.h>#include <igor/scene/nodes/iNodeSwitch.h>#include <igor/scene/nodes/iNodeTransform.h>#include <igor/scene/nodes/iNodeWater.h>#include <igor/scene/traversal/iNodeVisitorBoundings.h>#include <igor/scene/traversal/iNodeVisitorPrintTree.h>#include <igor/scene/traversal/iNodeVisitorRenderColorID.h>#include <igor/system/iApplication.h>#include <igor/system/iClipboard.h>#include <igor/system/iKeyboard.h>#include <igor/system/iFilesystem.h>#include <igor/system/iMouse.h>#include <igor/system/iTimer.h>#include <igor/system/iTimerHandle.h>#include <igor/system/iWindow.h>#include <igor/events/iEventKeyboard.h>#include <igor/events/iEventMouse.h>#include <igor/events/iEventWindow.h>#include <igor/events/iEventScene.h>#include <igor/events/iEventFilesystem.h>#include <igor/events/iEventProject.h>#include <igor/entities/iEntity.h>#include <igor/entities/iEntitySystemModule.h>#include <igor/entities/components/iAnimationComponent.h>#include <igor/entities/components/iCameraComponent.h>#include <igor/entities/components/iCircleComponent.h>#include <igor/entities/components/iMeshRenderComponent.h>#include <igor/entities/components/iMeshReferenceComponent.h>#include <igor/entities/components/iOctreeComponent.h>#include <igor/entities/components/iQuadtreeComponent.h>#include <igor/entities/components/iSphereComponent.h>#include <igor/entities/components/iSpriteRenderComponent.h>#include <igor/entities/components/iTransformComponent.h>#include <igor/entities/components/iLightComponent.h>#include <igor/entities/components/iPrefabComponent.h>#include <igor/entities/components/iVelocityComponent.h>#include <igor/entities/components/iBehaviourComponent.h>#include <igor/entities/components/iGlobalBoundaryComponent.h>#include <igor/entities/traversal/iEntityToItemTraverser.h>#include <igor/entities/traversal/iEntityPrintTraverser.h>#include <igor/entities/traversal/iEntityCopyTraverser.h>#include <igor/entities/traversal/iEntityBoundsTraverser.h>#include <igor/entities/traversal/iEntityTraverser.h>#include <igor/terrain/iVoxelTerrain.h>#include <igor/terrain/iVoxelTerrainMeshGenerator.h>#include <igor/terrain/data/iVoxelBlock.h>#include <igor/terrain/data/iVoxelData.h>#include <igor/terrain/tasks/iTaskGenerateVoxels.h>#include <igor/terrain/tasks/iTaskPropsOnVoxels.h>#include <igor/threading/iTaskManager.h>#include <igor/threading/tasks/iTask.h>#include <igor/threading/tasks/iTaskGenerateThumbnails.h>#include <igor/threading/tasks/iTaskWatchFilesystem.h>#include <igor/simulation/iParticleSystem2D.h>#include <igor/ui/iDrag.h>#include <igor/ui/iWidgetManager.h>#include <igor/ui/actions/iAction.h>#include <igor/ui/actions/iActionManager.h>#include <igor/ui/actions/context/iEntityActionContext.h>#include <igor/ui/actions/context/iFilesystemActionContext.h>#include <igor/ui/dialogs/iDialogColorChooser.h>#include <igor/ui/dialogs/iDialogColorGradient.h>#include <igor/ui/dialogs/iDialogDecisionBox.h>#include <igor/ui/dialogs/iDialogFileSelect.h>#include <igor/ui/dialogs/iDialogGraph.h>#include <igor/ui/dialogs/iDialogIndexMenu.h>#include <igor/ui/dialogs/iDialogMessageBox.h>#include <igor/ui/dialogs/iDialogMenu.h>#include <igor/ui/theme/iWidgetDefaultTheme.h>#include <igor/ui/widgets/iWidgetButton.h>#include <igor/ui/widgets/iWidgetCheckBox.h>#include <igor/ui/widgets/iWidgetColor.h>#include <igor/ui/widgets/iWidgetColorGradient.h>#include <igor/ui/widgets/iWidgetGraph.h>#include <igor/ui/widgets/iWidgetGroupBox.h>#include <igor/ui/widgets/iWidgetLabel.h>#include <igor/ui/widgets/iWidgetMenu.h>#include <igor/ui/widgets/iWidgetMenuBar.h>#include <igor/ui/widgets/iWidgetNumberChooser.h>#include <igor/ui/widgets/iWidgetPicture.h>#include <igor/ui/widgets/iWidgetScroll.h>#include <igor/ui/widgets/iWidgetSelectBox.h>#include <igor/ui/widgets/iWidgetSlider.h>#include <igor/ui/widgets/iWidgetSpacer.h>#include <igor/ui/widgets/iWidgetLineTextEdit.h>#include <igor/ui/widgets/iWidgetTextEdit.h>#include <igor/ui/widgets/iWidgetSplitter.h>#include <igor/ui/widgets/iWidgetViewport.h>#include <igor/ui/user_controls/iUserControlColor.h>#include <igor/ui/user_controls/iUserControlFile.h>#include <igor/ui/user_controls/iUserControlTreeView.h>#include <igor/ui/user_controls/iUserControlTexture.h>#include <igor/ui/user_controls/iUserControlSprite.h>#include <igor/ui/user_controls/iUserControlMaterial.h>#include <igor/ui/user_controls/iUserControlShaderMaterial.h>#include <igor/ui/user_controls/iUserControlVector.h>#include <igor/ui/user_controls/iUserControlMeshReference.h>#include <igor/ui/layouts/iWidgetBoxLayout.h>#include <igor/ui/layouts/iWidgetDockingLayout.h>#include <igor/ui/layouts/iWidgetGridLayout.h>#include <igor/ui/layouts/iWidgetFixedGridLayout.h>#include <igor/resources/texture/iThumbnailCache.h>#include <igor/iVersion.h>#include <iaux/data/iaColor3.h>#include <iaux/data/iaColor4.h>#include <iaux/data/iaConvert.h>#include <iaux/data/iaKeyFrameGraph.h>#include <iaux/data/iaString.h>#include <iaux/data/iaSphere.h>#include <iaux/data/iaRectangle.h>#include <iaux/math/iaBSpline.h>#include <iaux/math/iaMatrix.h>#include <iaux/math/iaRandomNumberGenerator.h>#include <iaux/math/iaRandom.h>#include <iaux/math/iaVector2.h>#include <iaux/math/iaVector3.h>#include <iaux/math/iaMath.h>#include <iaux/system/iaFile.h>#include <iaux/system/iaConsole.h>Namespaces | |
| namespace | igor |
| item data entity id | |
Functions | |
| void | igor::startup () |
| void | igor::shutdown () |