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0.45.0
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#include <igor/terrain/data/iVoxelData.h>#include <igor/threading/iTaskManager.h>#include <igor/scene/nodes/iNode.h>#include <igor/threading/tasks/iTask.h>#include <iaux/math/iaVector3.h>#include <memory>Classes | |
| struct | igor::iVoxelBlock |
Namespaces | |
| namespace | igor |
| item data entity id | |
Enumerations | |
| enum class | igor::iVoxelBlockState : uint8 { igor::Initial , igor::Setup , igor::GeneratingVoxel , igor::GeneratingMesh , igor::Ready , igor::Empty } |