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0.45.0
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#include <igor/terrain/iVoxelTerrain.h>#include <igor/scene/nodes/iNodeLODTrigger.h>#include <igor/scene/nodes/iNodeManager.h>#include <igor/system/iApplication.h>#include <igor/terrain/data/iVoxelBlock.h>#include <igor/threading/iTaskManager.h>#include <igor/scene/nodes/iNodeTransform.h>#include <igor/scene/nodes/iNodeLODSwitch.h>#include <igor/scene/nodes/iNodeModel.h>#include <igor/scene/nodes/iNodeMesh.h>#include <igor/scene/iScene.h>#include <igor/resources/shader/iShader.h>#include <igor/resources/iResourceManager.h>#include <igor/physics/iPhysics.h>#include <igor/physics/iPhysicsBody.h>#include <igor/resources/mesh/iMesh.h>#include <igor/resources/model/iModelFactory.h>#include <igor/generation/iContouringCubes.h>#include <igor/generation/iPerlinNoise.h>#include <igor/data/iIntersection.h>#include <igor/terrain/tasks/iTaskGenerateVoxels.h>#include <igor/terrain/tasks/iTaskVoxelTerrain.h>#include <igor/terrain/operations/iVoxelOperationBox.h>#include <igor/terrain/operations/iVoxelOperationSphere.h>#include <igor/renderer/iRenderer.h>#include <iaux/data/iaConvert.h>#include <iaux/system/iaConsole.h>Namespaces | |
| namespace | igor |
| item data entity id | |
Macros | |
| #define | HIGHER_NEIGHBOR_LOD_XPOSITIVE 0x20 |
| #define | HIGHER_NEIGHBOR_LOD_XNEGATIVE 0x10 |
| #define | HIGHER_NEIGHBOR_LOD_YPOSITIVE 0x08 |
| #define | HIGHER_NEIGHBOR_LOD_YNEGATIVE 0x04 |
| #define | HIGHER_NEIGHBOR_LOD_ZPOSITIVE 0x02 |
| #define | HIGHER_NEIGHBOR_LOD_ZNEGATIVE 0x01 |
Variables | |
| iaVector3I | igor::childOffsetPosition [8] |
| #define HIGHER_NEIGHBOR_LOD_XNEGATIVE 0x10 |
| #define HIGHER_NEIGHBOR_LOD_XPOSITIVE 0x20 |
| #define HIGHER_NEIGHBOR_LOD_YNEGATIVE 0x04 |
| #define HIGHER_NEIGHBOR_LOD_YPOSITIVE 0x08 |
| #define HIGHER_NEIGHBOR_LOD_ZNEGATIVE 0x01 |
| #define HIGHER_NEIGHBOR_LOD_ZPOSITIVE 0x02 |