#include <iEntityTraverser.h>
Inherited by igor::iEntityBoundsTraverser, igor::iEntityColorIDTraverser, igor::iEntityCopyTraverser, igor::iEntityPrintTraverser, igor::iEntityToItemTraverser, and igor::iEntityTransformTraverser.
base class for traversing an entity tree
◆ iEntityTraverser()
igor::iEntityTraverser::iEntityTraverser |
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default |
◆ ~iEntityTraverser()
virtual igor::iEntityTraverser::~iEntityTraverser |
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virtualdefault |
◆ getScene()
- Returns
- the scene that is being traversed
◆ isIgnoringInactive()
bool igor::iEntityTraverser::isIgnoringInactive |
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const |
- Returns
- true if it is ignoring inactive children
◆ postOrderVisit()
virtual void igor::iEntityTraverser::postOrderVisit |
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iEntityPtr |
entity | ) |
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protectedpure virtual |
is called after every entity visited
has to be implemented by deriving class
◆ postTraverse()
virtual void igor::iEntityTraverser::postTraverse |
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protectedpure virtual |
is called after the whole traversal
has to be implemented by deriving class
◆ preOrderVisit()
virtual bool igor::iEntityTraverser::preOrderVisit |
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iEntityPtr |
entity | ) |
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protectedpure virtual |
is called before every entity visited
has to be implemented by deriving class
◆ preTraverse()
virtual void igor::iEntityTraverser::preTraverse |
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protectedpure virtual |
is called before traversal
has to be implemented by deriving class
◆ setIgnoreInactive()
void igor::iEntityTraverser::setIgnoreInactive |
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bool |
ignoreInactive | ) |
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setter if inactive children shall be traversed too
- Parameters
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ignoreInactive | if true inactive children will be skipped |
◆ traverse() [1/2]
void igor::iEntityTraverser::traverse |
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iEntityPtr |
entity | ) |
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traverses tree under given entity
- Parameters
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entity | the start point to traverse the scene |
◆ traverse() [2/2]
traverses tree of given entity scene
- Parameters
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The documentation for this class was generated from the following files: