#include <iEntityCopyTraverser.h>
Inherits igor::iEntityTraverser.
◆ iEntityCopyTraverser() [1/2]
| igor::iEntityCopyTraverser::iEntityCopyTraverser |
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const iEntityPtr & |
targetEntity, |
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bool |
copyIDs = true |
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) |
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copy hierarchy of entities to given target entity
- Parameters
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| targetEntity | the given target entity |
| copyIDs | if true entity IDs will be copied |
◆ iEntityCopyTraverser() [2/2]
| igor::iEntityCopyTraverser::iEntityCopyTraverser |
( |
const iEntityScenePtr & |
targetScene, |
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bool |
copyIDs = true |
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) |
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copy hierarchy of entities to root of given target scene
- Parameters
-
| targetScene | the given target scene |
| copyIDs | if true entity IDs will be copied |
◆ ~iEntityCopyTraverser()
| igor::iEntityCopyTraverser::~iEntityCopyTraverser |
( |
| ) |
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default |
The documentation for this class was generated from the following files: