0.45.0
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#include <iEntityCopyTraverser.h>
Inherits igor::iEntityTraverser.
Public Member Functions | |
iEntityCopyTraverser (const iEntityPtr &targetEntity, bool copyIDs) | |
~iEntityCopyTraverser ()=default | |
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iEntityTraverser ()=default | |
virtual | ~iEntityTraverser ()=default |
void | setIgnoreInactive (bool ignoreInactive) |
bool | isIgnoringInactive () const |
void | traverse (iEntityScenePtr scene) |
void | traverse (iEntityPtr entity) |
Additional Inherited Members | |
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virtual void | preTraverse ()=0 |
virtual bool | preOrderVisit (iEntityPtr entity)=0 |
virtual void | postOrderVisit (iEntityPtr entity)=0 |
virtual void | postTraverse ()=0 |
iEntityScenePtr | getScene () const |
entity copy traverser
igor::iEntityCopyTraverser::iEntityCopyTraverser | ( | const iEntityPtr & | targetEntity, |
bool | copyIDs | ||
) |
copy hierarchy of entities to given target entity
entity | the given target entity |
copyIDs | if true entity IDs will be copied |
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default |
does nothing