igor::iEntityTransformTraverser Class Reference

#include <iEntityTransformTraverser.h>

Inherits igor::iEntityTraverser.

Public Member Functions

 iEntityTransformTraverser ()=default
 
 ~iEntityTransformTraverser ()=default
 
- Public Member Functions inherited from igor::iEntityTraverser
 iEntityTraverser ()=default
 
virtual ~iEntityTraverser ()=default
 
void setIgnoreInactive (bool ignoreInactive)
 
bool isIgnoringInactive () const
 
void traverse (iEntityScenePtr scene)
 
void traverse (iEntityPtr entity)
 

Additional Inherited Members

- Protected Member Functions inherited from igor::iEntityTraverser
virtual void preTraverse ()=0
 
virtual bool preOrderVisit (iEntityPtr entity)=0
 
virtual void postOrderVisit (iEntityPtr entity)=0
 
virtual void postTraverse ()=0
 
iEntityScenePtr getScene () const
 

Detailed Description

base class for traversing an entity tree

Constructor & Destructor Documentation

◆ iEntityTransformTraverser()

igor::iEntityTransformTraverser::iEntityTransformTraverser ( )
default

does nothing

◆ ~iEntityTransformTraverser()

igor::iEntityTransformTraverser::~iEntityTransformTraverser ( )
default

does nothing


The documentation for this class was generated from the following files: