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0.45.0
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#include <igor/resources/model/loader/iModelDataIOOMPF.h>#include <igor/scene/nodes/iNodeTransform.h>#include <igor/scene/nodes/iNodeModel.h>#include <igor/scene/nodes/iNodeMesh.h>#include <igor/resources/mesh/iMesh.h>#include <igor/renderer/iRenderStateSet.h>#include <igor/resources/material/iMaterial.h>#include <igor/scene/nodes/iNodeManager.h>#include <igor/scene/nodes/iNodeEmitter.h>#include <igor/scene/nodes/iNodeParticleSystem.h>#include <igor/resources/iResourceManager.h>#include <iaux/data/iaConvert.h>#include <iaux/system/iaDirectory.h>#include <iaux/math/iaRandom.h>#include <ompf/ompf.h>#include <algorithm>Namespaces | |
| namespace | igor |
| item data entity id | |
Functions | |
| static void | igor::calculateBoundingBox (const float32 *vertexData, uint32 vertexSize, uint32 vertexCount, iaVector3d &minPos, iaVector3d &maxPos) |