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0.45.0
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#include <iNodeMesh.h>
Inherits igor::iNodeVolume.
Public Member Functions | |
| iMeshPtr | getMesh () |
| void | setMesh (iMeshPtr mesh) |
| iaColor3f | getEmissive () const |
| iaColor3f | getAmbient () const |
| iaColor3f | getSpecular () const |
| iaColor3f | getDiffuse () const |
| float32 | getShininess () const |
| std::vector< iaString > | getInfo (bool brief=false) const override |
Public Member Functions inherited from igor::iNodeVolume | |
| iaVector3d | getCenter () const |
| const iaVector3d & | getRelativeCenter () const |
| const IGOR_API iaSphered & | getBoundingSphere () const |
| void | setBoundingBox (const iAABoxd &bbox) |
| const IGOR_API iAABoxd & | getBoundingBox () const |
Public Member Functions inherited from igor::iNodeRender | |
| const iaMatrixd & | getWorldMatrix () const |
| void | setMaterial (const iMaterialPtr &material) |
| iMaterialPtr | getMaterial () const |
| void | setVisible (bool visible=true) |
| bool | isVisible () const |
| virtual void | draw ()=0 |
Public Member Functions inherited from igor::iNode | |
| iNodeKind | getKind () const |
| iNodeType | getType () const |
| iNodeID | getID () const |
| const iaString & | getName () const |
| virtual std::vector< iaString > | getInfo (bool brief=false) const |
| void | setName (const iaString &name) |
| void | insertNode (iNodePtr node) |
| void | insertNodeAsync (iNodePtr node) |
| void | setActive (bool active=true) |
| void | setActiveAsync (bool active=true) |
| void | removeNode (iNodePtr node) |
| void | removeNodeAsync (iNodePtr node) |
| bool | isChild () |
| bool | isChild (iNodePtr child) |
| bool | hasChildren () |
| const std::vector< iNodePtr > & | getChildren () const |
| void | getAllChildren (std::vector< iNodePtr > &children) const |
| iNodePtr | getChild (const iaString &name) |
| iNodePtr | getChild (iNodeID id) |
| const std::vector< iNodePtr > & | getInactiveChildren () const |
| iNodePtr | getParent () |
| iScenePtr | getScene () |
| bool | isTransformationDirty () |
| void | setTransformationDirty (bool dirty=true) |
| void | calcWorldTransformation (iaMatrixd &matrix) |
| bool | isActive () const |
| iTransformationChangeEvent & | getTransformationChangeEvent () |
Friends | |
| class | iNodeManager |
| class | iNodeModel |
| class | iModelDataIOOMPF |
Additional Inherited Members | |
Static Public Member Functions inherited from igor::iNode | |
| static iaString | getKindName (iNodeKind kind) |
| static iaString | getTypeName (iNodeType nodeType) |
Static Public Attributes inherited from igor::iNode | |
| static const iNodeID | INVALID_NODE_ID = IGOR_INVALID_ID |
Protected Member Functions inherited from igor::iNodeVolume | |
| virtual IGOR_API void | onUpdateTransform (iaMatrixd &matrix) override |
| virtual IGOR_API void | onPreSetScene () override |
| virtual IGOR_API void | onPostSetScene () override |
| void | updateTree () |
| iNodeVolume () | |
| iNodeVolume (iNodeVolume *node) | |
| virtual | ~iNodeVolume () |
Protected Member Functions inherited from igor::iNodeRender | |
| virtual void | onUpdateTransform (iaMatrixd &matrix) override |
| virtual void | onPreSetScene () override |
| virtual void | onPostSetScene () override |
| iNodeRender () | |
| iNodeRender (iNodeRender *node) | |
| virtual | ~iNodeRender () |
Protected Member Functions inherited from igor::iNode | |
| void | setTransformationDirtyDown () |
| void | setTransformationDirtyUp () |
| void | setDataDirty () |
| bool | isDataDirty () |
| void | setParent (iNodePtr parent) |
| void | setScene (iScenePtr scene) |
| virtual void | onUpdateTransform (iaMatrixd &matrix) |
| virtual void | onPreSetScene () |
| virtual void | onPostSetScene () |
| virtual bool | onUpdateData () |
| virtual void | onPostCopyLink (std::map< iNodeID, iNodeID > &nodeIDMap) |
| iNode () | |
| iNode (iNodePtr node) | |
| virtual | ~iNode () |
Protected Attributes inherited from igor::iNodeRender | |
| iaMatrixd | _worldMatrix |
| bool | _visible = true |
Protected Attributes inherited from igor::iNode | |
| bool | _active = true |
| iNodeType | _nodeType = iNodeType::iNode |
| iNodeKind | _nodeKind = iNodeKind::Node |
| iaString | _name = L"iNode" |
| bool | _transformationDirty = true |
| iScenePtr | _scene = nullptr |
| iNodePtr | _parent = nullptr |
| std::vector< iNodePtr > | _children |
| std::vector< iNodePtr > | _inactiveChildren |
| iTransformationChangeEvent | _transformationChangeEvent |
represents a mesh within the scene
| iaColor3f igor::iNodeMesh::getAmbient | ( | ) | const |
| iaColor3f igor::iNodeMesh::getDiffuse | ( | ) | const |
| iaColor3f igor::iNodeMesh::getEmissive | ( | ) | const |
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overridevirtual |
returns multiple lines of information about this node
each entry in vector is one line of information
| brief | if true only one brief line of information will be returned |
Reimplemented from igor::iNode.
| iMeshPtr igor::iNodeMesh::getMesh | ( | ) |
| float32 igor::iNodeMesh::getShininess | ( | ) | const |
| iaColor3f igor::iNodeMesh::getSpecular | ( | ) | const |
| void igor::iNodeMesh::setMesh | ( | iMeshPtr | mesh | ) |
sets mesh for mesh node
| mesh | shared pointer to mesh |
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friend |
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friend |
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friend |