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0.45.0
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#include <iNodeRender.h>
Inherits igor::iNode.
Inherited by igor::iNodeSkyBox, igor::iNodeVolume, and igor::iNodeWater.
Public Member Functions | |
| const iaMatrixd & | getWorldMatrix () const |
| void | setMaterial (const iMaterialPtr &material) |
| iMaterialPtr | getMaterial () const |
| void | setVisible (bool visible=true) |
| bool | isVisible () const |
| virtual void | draw ()=0 |
Public Member Functions inherited from igor::iNode | |
| iNodeKind | getKind () const |
| iNodeType | getType () const |
| iNodeID | getID () const |
| const iaString & | getName () const |
| virtual std::vector< iaString > | getInfo (bool brief=false) const |
| void | setName (const iaString &name) |
| void | insertNode (iNodePtr node) |
| void | insertNodeAsync (iNodePtr node) |
| void | setActive (bool active=true) |
| void | setActiveAsync (bool active=true) |
| void | removeNode (iNodePtr node) |
| void | removeNodeAsync (iNodePtr node) |
| bool | isChild () |
| bool | isChild (iNodePtr child) |
| bool | hasChildren () |
| const std::vector< iNodePtr > & | getChildren () const |
| void | getAllChildren (std::vector< iNodePtr > &children) const |
| iNodePtr | getChild (const iaString &name) |
| iNodePtr | getChild (iNodeID id) |
| const std::vector< iNodePtr > & | getInactiveChildren () const |
| iNodePtr | getParent () |
| iScenePtr | getScene () |
| bool | isTransformationDirty () |
| void | setTransformationDirty (bool dirty=true) |
| void | calcWorldTransformation (iaMatrixd &matrix) |
| bool | isActive () const |
| iTransformationChangeEvent & | getTransformationChangeEvent () |
Protected Member Functions | |
| virtual void | onUpdateTransform (iaMatrixd &matrix) override |
| virtual void | onPreSetScene () override |
| virtual void | onPostSetScene () override |
| iNodeRender () | |
| iNodeRender (iNodeRender *node) | |
| virtual | ~iNodeRender () |
Protected Member Functions inherited from igor::iNode | |
| void | setTransformationDirtyDown () |
| void | setTransformationDirtyUp () |
| void | setDataDirty () |
| bool | isDataDirty () |
| void | setParent (iNodePtr parent) |
| void | setScene (iScenePtr scene) |
| virtual void | onUpdateTransform (iaMatrixd &matrix) |
| virtual void | onPreSetScene () |
| virtual void | onPostSetScene () |
| virtual bool | onUpdateData () |
| virtual void | onPostCopyLink (std::map< iNodeID, iNodeID > &nodeIDMap) |
| iNode () | |
| iNode (iNodePtr node) | |
| virtual | ~iNode () |
Protected Attributes | |
| iaMatrixd | _worldMatrix |
| bool | _visible = true |
Protected Attributes inherited from igor::iNode | |
| bool | _active = true |
| iNodeType | _nodeType = iNodeType::iNode |
| iNodeKind | _nodeKind = iNodeKind::Node |
| iaString | _name = L"iNode" |
| bool | _transformationDirty = true |
| iScenePtr | _scene = nullptr |
| iNodePtr | _parent = nullptr |
| std::vector< iNodePtr > | _children |
| std::vector< iNodePtr > | _inactiveChildren |
| iTransformationChangeEvent | _transformationChangeEvent |
Friends | |
| class | iNodeVisitorUpdateTransform |
| class | iOctreeOld |
| class | iRenderEngineOld |
| class | iNodeManager |
Additional Inherited Members | |
Static Public Member Functions inherited from igor::iNode | |
| static iaString | getKindName (iNodeKind kind) |
| static iaString | getTypeName (iNodeType nodeType) |
Static Public Attributes inherited from igor::iNode | |
| static const iNodeID | INVALID_NODE_ID = IGOR_INVALID_ID |
abstract class for nodes that can render
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protected |
initializes member variables
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protected |
copy ctor
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protectedvirtual |
clears relation to material groups
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pure virtual |
abstract method draw
| iMaterialPtr igor::iNodeRender::getMaterial | ( | ) | const |
| const iaMatrixd & igor::iNodeRender::getWorldMatrix | ( | ) | const |
| bool igor::iNodeRender::isVisible | ( | ) | const |
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overrideprotectedvirtual |
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overrideprotectedvirtual |
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overrideprotectedvirtual |
called by update transform run
\parma[in, out] matrix current transform matrix
Reimplemented from igor::iNode.
Reimplemented in igor::iNodeVolume.
| void igor::iNodeRender::setMaterial | ( | const iMaterialPtr & | material | ) |
sets material of node
| material | the material |
| void igor::iNodeRender::setVisible | ( | bool | visible = true | ) |
sets visibility of this node
| visible | if true node will be rendered |
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friend |
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friend |
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friend |
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friend |
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protected |
if node will be rendered
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protected |
world matrix