|
0.45.0
|
#include <iaQuaternion.h>
Public Member Functions | |
| iaQuaternion () | |
| iaQuaternion (T w, T x, T y, T z) | |
| iaQuaternion (T x, T y, T z) | |
| iaQuaternion (const iaQuaternion< T > &other) | |
| void | toAxisAngle (iaVector3< T > &axis, T &angle) const |
| void | set (T w, T x, T y, T z) |
| void | identity () |
| void | negate () |
| const iaVector3< T > | toEuler () const |
| const iaMatrix< T > | toMatrix () const |
| iaQuaternion< T > & | operator= (const iaQuaternion< T > &other) |
| bool | operator== (const iaQuaternion< T > &other) const |
| bool | operator!= (const iaQuaternion< T > &other) const |
| const iaQuaternion< T > | operator+ (const iaQuaternion< T > &other) |
| iaQuaternion< T > & | operator+= (const iaQuaternion< T > &other) |
| const iaQuaternion< T > | operator- (const iaQuaternion< T > &other) |
| iaQuaternion< T > & | operator-= (const iaQuaternion< T > &other) |
| const iaQuaternion< T > | operator* (const iaQuaternion< T > &other) const |
| iaQuaternion< T > & | operator*= (const iaQuaternion< T > &other) |
| const iaQuaternion< T > | operator* (T scalar) |
| iaQuaternion< T > & | operator*= (T scalar) |
| const iaQuaternion< T > | inverse () const |
| const iaVector3< T > | rotate (const iaVector3< T > &vec) const |
| const iaQuaternion< T > | normalize () const |
| T | dot (const iaQuaternion< T > &other) const |
| T | norm () const |
| T | normSquared () const |
| const iaQuaternion< T > | conjugate () const |
| T | magnitude2 () const |
| const T * | getData () const |
| T * | getData () |
Static Public Member Functions | |
| static const iaQuaternion< T > | fromAxisAngle (const iaVector3< T > &axis, T angle) |
| static const iaQuaternion< T > | fromEuler (T pitch, T yaw, T roll) |
| static const iaQuaternion< T > | fromEuler (const iaVector3< T > &vec) |
Public Attributes | |
| T | _w = 1.0 |
| T | _x = 0.0 |
| T | _y = 0.0 |
| T | _z = 0.0 |
quaternion class
x-axis -> pitch y-axis -> yaw z-axis -> roll
| iaQuaternion::iaQuaternion | ( | ) |
| iaQuaternion::iaQuaternion | ( | T | w, |
| T | x, | ||
| T | y, | ||
| T | z | ||
| ) |
ctor by direct values
| w | the w component |
| x | the x component |
| y | the y component |
| z | the z component |
| iaQuaternion::iaQuaternion | ( | T | x, |
| T | y, | ||
| T | z | ||
| ) |
ctor by direct values
| x | the x component |
| y | the y component |
| z | the z component |
| iaQuaternion::iaQuaternion | ( | const iaQuaternion< T > & | other | ) |
init with other quaternion
| other | the other quaternion |
| const iaQuaternion< T > iaQuaternion::conjugate | ( | ) | const |
| T iaQuaternion::dot | ( | const iaQuaternion< T > & | other | ) | const |
dot product
|
static |
set by axis angle
| axis | the axis to rotate around |
| angle | the angle to rotate |
|
static |
set by euler angles
vector will be interpreted as pitch, yaw, roll
using order XYZ or pitch,yaw,roll
| vec | vector that contains euler angles |
|
static |
set by euler angles
using order XYZ or pitch,yaw,roll
| pitch | rotation around x axis in rad |
| yaw | rotation around y axis in rad |
| roll | rotation around z axis in rad |
| IGOR_INLINE T * iaQuaternion::getData | ( | ) |
| IGOR_INLINE const T * iaQuaternion::getData | ( | ) | const |
| void iaQuaternion::identity | ( | ) |
reset quaternion to identity
| const iaQuaternion< T > iaQuaternion::inverse | ( | ) | const |
| T iaQuaternion::magnitude2 | ( | ) | const |
| void iaQuaternion::negate | ( | ) |
negate quaternion
| IGOR_INLINE T iaQuaternion::norm | ( | ) | const |
| IGOR_INLINE const iaQuaternion< T > iaQuaternion::normalize | ( | ) | const |
| T iaQuaternion::normSquared | ( | ) | const |
| bool iaQuaternion::operator!= | ( | const iaQuaternion< T > & | other | ) | const |
| other | the right hand side quaternion |
| const iaQuaternion< T > iaQuaternion::operator* | ( | const iaQuaternion< T > & | other | ) | const |
multiply one quaternion to this quaternion
| other | the right hand side quaternion |
| const iaQuaternion< T > iaQuaternion::operator* | ( | T | scalar | ) |
multiply quaternion with scalar
| scalar | right hand side the scalar value |
| iaQuaternion< T > & iaQuaternion::operator*= | ( | const iaQuaternion< T > & | other | ) |
multiply one quaternion with an other one
| other | the right hand side quaternion |
| iaQuaternion< T > & iaQuaternion::operator*= | ( | T | scalar | ) |
multiplies quaternion with scalar
| scalar | right hand side scalar value |
| const iaQuaternion< T > iaQuaternion::operator+ | ( | const iaQuaternion< T > & | other | ) |
add one quaternion to an other
| other | the right hand side quaternion |
| iaQuaternion< T > & iaQuaternion::operator+= | ( | const iaQuaternion< T > & | other | ) |
add one quaternion to this quaternion
| other | the right hand side quaternion |
| const iaQuaternion< T > iaQuaternion::operator- | ( | const iaQuaternion< T > & | other | ) |
subtracts one quaternion from an other
| other | the right hand side quaternion |
| iaQuaternion< T > & iaQuaternion::operator-= | ( | const iaQuaternion< T > & | other | ) |
subtracts one quaternion from the other
| other | the right hand side quaternion |
| iaQuaternion< T > & iaQuaternion::operator= | ( | const iaQuaternion< T > & | other | ) |
| other | the right hand side quaternion |
| bool iaQuaternion::operator== | ( | const iaQuaternion< T > & | other | ) | const |
| other | the right hand side quaternion |
rotates a given vector
| vec | the given vector |
| void iaQuaternion::set | ( | T | w, |
| T | x, | ||
| T | y, | ||
| T | z | ||
| ) |
set by direct value
| x | the x component |
| y | the y component |
| z | the z component |
| w | the w component |
| void iaQuaternion::toAxisAngle | ( | iaVector3< T > & | axis, |
| T & | angle | ||
| ) | const |
returns axis angle from quaternion
| axis[out] | the rotation axis |
| angle[out] | the rotation angle |
| const iaVector3< T > iaQuaternion::toEuler | ( | ) | const |
!!! terrible percision don't use unless you have to !!!
| const iaMatrix< T > iaQuaternion::toMatrix | ( | ) | const |
| T iaux::iaQuaternion< T >::_w = 1.0 |
w component
| T iaux::iaQuaternion< T >::_x = 0.0 |
x component
| T iaux::iaQuaternion< T >::_y = 0.0 |
y component
| T iaux::iaQuaternion< T >::_z = 0.0 |
z component