This is the complete list of members for iaux::iaQuaternion< T >, including all inherited members.
_w | iaux::iaQuaternion< T > | |
_x | iaux::iaQuaternion< T > | |
_y | iaux::iaQuaternion< T > | |
_z | iaux::iaQuaternion< T > | |
conjugate() const | iaux::iaQuaternion< T > | |
dot(const iaQuaternion< T > &other) const | iaux::iaQuaternion< T > | |
fromAxisAngle(const iaVector3< T > &axis, T angle) | iaux::iaQuaternion< T > | static |
fromEuler(T pitch, T yaw, T roll) | iaux::iaQuaternion< T > | static |
fromEuler(const iaVector3< T > &vec) | iaux::iaQuaternion< T > | static |
getData() const | iaux::iaQuaternion< T > | |
getData() | iaux::iaQuaternion< T > | |
iaQuaternion() | iaux::iaQuaternion< T > | |
iaQuaternion(T w, T x, T y, T z) | iaux::iaQuaternion< T > | |
iaQuaternion(T x, T y, T z) | iaux::iaQuaternion< T > | |
iaQuaternion(const iaQuaternion< T > &other) | iaux::iaQuaternion< T > | |
identity() | iaux::iaQuaternion< T > | |
inverse() const | iaux::iaQuaternion< T > | |
magnitude2() const | iaux::iaQuaternion< T > | |
negate() | iaux::iaQuaternion< T > | |
norm() const | iaux::iaQuaternion< T > | |
normalize() const | iaux::iaQuaternion< T > | |
normSquared() const | iaux::iaQuaternion< T > | |
operator!=(const iaQuaternion< T > &other) const | iaux::iaQuaternion< T > | |
operator*(const iaQuaternion< T > &other) const | iaux::iaQuaternion< T > | |
operator*(T scalar) | iaux::iaQuaternion< T > | |
operator*=(const iaQuaternion< T > &other) | iaux::iaQuaternion< T > | |
operator*=(T scalar) | iaux::iaQuaternion< T > | |
operator+(const iaQuaternion< T > &other) | iaux::iaQuaternion< T > | |
operator+=(const iaQuaternion< T > &other) | iaux::iaQuaternion< T > | |
operator-(const iaQuaternion< T > &other) | iaux::iaQuaternion< T > | |
operator-=(const iaQuaternion< T > &other) | iaux::iaQuaternion< T > | |
operator=(const iaQuaternion< T > &other) | iaux::iaQuaternion< T > | |
operator==(const iaQuaternion< T > &other) const | iaux::iaQuaternion< T > | |
rotate(const iaVector3< T > &vec) const | iaux::iaQuaternion< T > | |
set(T w, T x, T y, T z) | iaux::iaQuaternion< T > | |
toAxisAngle(iaVector3< T > &axis, T &angle) const | iaux::iaQuaternion< T > | |
toEuler() const | iaux::iaQuaternion< T > | |
toMatrix() const | iaux::iaQuaternion< T > | |