This is the complete list of members for iaux::iaQuaternion< T >, including all inherited members.
| _w | iaux::iaQuaternion< T > | |
| _x | iaux::iaQuaternion< T > | |
| _y | iaux::iaQuaternion< T > | |
| _z | iaux::iaQuaternion< T > | |
| conjugate() const | iaux::iaQuaternion< T > | |
| dot(const iaQuaternion< T > &other) const | iaux::iaQuaternion< T > | |
| fromAxisAngle(const iaVector3< T > &axis, T angle) | iaux::iaQuaternion< T > | static |
| fromEuler(T pitch, T yaw, T roll) | iaux::iaQuaternion< T > | static |
| fromEuler(const iaVector3< T > &vec) | iaux::iaQuaternion< T > | static |
| getData() const | iaux::iaQuaternion< T > | |
| getData() | iaux::iaQuaternion< T > | |
| iaQuaternion() | iaux::iaQuaternion< T > | |
| iaQuaternion(T w, T x, T y, T z) | iaux::iaQuaternion< T > | |
| iaQuaternion(T x, T y, T z) | iaux::iaQuaternion< T > | |
| iaQuaternion(const iaQuaternion< T > &other) | iaux::iaQuaternion< T > | |
| identity() | iaux::iaQuaternion< T > | |
| inverse() const | iaux::iaQuaternion< T > | |
| magnitude2() const | iaux::iaQuaternion< T > | |
| negate() | iaux::iaQuaternion< T > | |
| norm() const | iaux::iaQuaternion< T > | |
| normalize() const | iaux::iaQuaternion< T > | |
| normSquared() const | iaux::iaQuaternion< T > | |
| operator!=(const iaQuaternion< T > &other) const | iaux::iaQuaternion< T > | |
| operator*(const iaQuaternion< T > &other) const | iaux::iaQuaternion< T > | |
| operator*(T scalar) | iaux::iaQuaternion< T > | |
| operator*=(const iaQuaternion< T > &other) | iaux::iaQuaternion< T > | |
| operator*=(T scalar) | iaux::iaQuaternion< T > | |
| operator+(const iaQuaternion< T > &other) | iaux::iaQuaternion< T > | |
| operator+=(const iaQuaternion< T > &other) | iaux::iaQuaternion< T > | |
| operator-(const iaQuaternion< T > &other) | iaux::iaQuaternion< T > | |
| operator-=(const iaQuaternion< T > &other) | iaux::iaQuaternion< T > | |
| operator=(const iaQuaternion< T > &other) | iaux::iaQuaternion< T > | |
| operator==(const iaQuaternion< T > &other) const | iaux::iaQuaternion< T > | |
| rotate(const iaVector3< T > &vec) const | iaux::iaQuaternion< T > | |
| set(T w, T x, T y, T z) | iaux::iaQuaternion< T > | |
| toAxisAngle(iaVector3< T > &axis, T &angle) const | iaux::iaQuaternion< T > | |
| toEuler() const | iaux::iaQuaternion< T > | |
| toMatrix() const | iaux::iaQuaternion< T > | |