0.45.0
![]() |
#include <iEntitySystem.h>
Public Attributes | |
iaTime | _time |
iEntitySystemStage | _stage |
iEntityScenePtr | _scene |
iRenderEnginePtr | _renderEngine |
update context
iRenderEnginePtr igor::iEntitySceneUpdateContext::_renderEngine |
render engine to use
iEntityScenePtr igor::iEntitySceneUpdateContext::_scene |
the scene
iEntitySystemStage igor::iEntitySceneUpdateContext::_stage |
stage of update context
iaTime igor::iEntitySceneUpdateContext::_time |
time of simulation frame aka tick