igor::iEntitySceneUpdateContext Struct Reference

#include <iEntitySystem.h>

Public Attributes

iaTime _time
 
iEntitySystemStage _stage
 
iEntityScenePtr _scene
 
iRenderEnginePtr _renderEngine
 

Detailed Description

update context

Member Data Documentation

◆ _renderEngine

iRenderEnginePtr igor::iEntitySceneUpdateContext::_renderEngine

render engine to use

◆ _scene

iEntityScenePtr igor::iEntitySceneUpdateContext::_scene

the scene

◆ _stage

iEntitySystemStage igor::iEntitySceneUpdateContext::_stage

stage of update context

◆ _time

iaTime igor::iEntitySceneUpdateContext::_time

time of simulation frame aka tick


The documentation for this struct was generated from the following file: