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0.45.0
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#include <iEntitySystem.h>
Public Attributes | |
| iaTime | _time |
| iEntitySystemStage | _stage |
| iEntityScenePtr | _scene |
| iRenderEnginePtr | _renderEngine |
update context
| iRenderEnginePtr igor::iEntitySceneUpdateContext::_renderEngine |
render engine to use
| iEntityScenePtr igor::iEntitySceneUpdateContext::_scene |
the scene
| iEntitySystemStage igor::iEntitySceneUpdateContext::_stage |
stage of update context
| iaTime igor::iEntitySceneUpdateContext::_time |
time of simulation frame aka tick