0.45.0
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#include <igor/entities/iEntitySystemModule.h>
#include <igor/entities/systems/iAnimationSystem.h>
#include <igor/entities/systems/iBehaviourSystem.h>
#include <igor/entities/systems/iSpriteRenderSystem.h>
#include <igor/entities/systems/iTransformSystem.h>
#include <igor/entities/systems/iVelocitySystem.h>
#include <igor/entities/systems/iCameraSystem.h>
#include <igor/entities/systems/iMeshRenderSystem.h>
#include <igor/entities/systems/iLightSystem.h>
#include <igor/entities/components/iQuadtreeComponent.h>
#include <igor/entities/components/iOctreeComponent.h>
#include <igor/entities/components/iSpriteRenderComponent.h>
#include <igor/entities/components/iTransformComponent.h>
#include <igor/entities/components/iLightComponent.h>
#include <igor/entities/components/iMeshRenderComponent.h>
#include <igor/entities/components/iMeshReferenceComponent.h>
#include <igor/entities/components/iCameraComponent.h>
#include <igor/entities/components/iCircleComponent.h>
#include <igor/entities/components/iSphereComponent.h>
#include <igor/entities/components/iPrefabComponent.h>
#include <igor/entities/components/iVelocityComponent.h>
#include <igor/entities/components/iGlobalBoundaryComponent.h>
#include <igor/entities/components/iAnimationComponent.h>
#include <igor/entities/traversal/iEntityCopyTraverser.h>
#include <igor/resources/profiler/iProfiler.h>
#include <igor/system/iTimer.h>
Namespaces | |
namespace | igor |
item data entity id | |