◆ iScriptEngineImpl()
| igor::iScriptEngineImpl::iScriptEngineImpl |
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inline |
◆ debugStack()
| void igor::iScriptEngineImpl::debugStack |
( |
lua_State * |
lua | ) |
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inline |
◆ deinitEntityScript()
| bool igor::iScriptEngineImpl::deinitEntityScript |
( |
iEntityPtr |
entity | ) |
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inline |
◆ execute()
| bool igor::iScriptEngineImpl::execute |
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const char * |
script | ) |
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inline |
◆ executeInit()
| bool igor::iScriptEngineImpl::executeInit |
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iEntityPtr |
entity | ) |
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inline |
◆ executeUpdate()
| bool igor::iScriptEngineImpl::executeUpdate |
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iEntityPtr |
entity, |
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double |
dt = 0.0 |
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) |
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inline |
◆ getFunctionRef()
| int igor::iScriptEngineImpl::getFunctionRef |
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lua_State * |
lua, |
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const char * |
name |
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) |
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inline |
◆ initEntityScript()
◆ prettyPrintError()
| void igor::iScriptEngineImpl::prettyPrintError |
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lua_State * |
lua, |
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iScriptPtr |
script |
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) |
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inline |
◆ registerThread()
| void igor::iScriptEngineImpl::registerThread |
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| ) |
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inline |
◆ iScriptEngine
The documentation for this class was generated from the following file: