#include <iPrefabComponent.h>
Inherits igor::iEntityComponent.
◆ iPrefabComponent() [1/2]
igor::iPrefabComponent::iPrefabComponent |
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default |
◆ iPrefabComponent() [2/2]
igor::iPrefabComponent::iPrefabComponent |
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iPrefabPtr |
prefab | ) |
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ctor
- Parameters
-
prefab | the prefab reference |
◆ createInstance()
creates instance of this component type
◆ getInfo()
std::vector< iaString > igor::iPrefabComponent::getInfo |
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const |
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overridevirtual |
◆ getPrefab()
iPrefabPtr igor::iPrefabComponent::getPrefab |
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const |
◆ getTypeName()
const iaString & igor::iPrefabComponent::getTypeName |
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static |
- Returns
- type name of component
◆ setPrefab()
void igor::iPrefabComponent::setPrefab |
( |
iPrefabPtr |
prefab | ) |
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set prefab
only valid before onLoad
The documentation for this class was generated from the following files: