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0.45.0
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#include <iNodeLODTrigger.h>
Inherits igor::iNode.
Public Member Functions | |
| const iaVector3d & | getWorldPosition () const |
Public Member Functions inherited from igor::iNode | |
| iNodeKind | getKind () const |
| iNodeType | getType () const |
| iNodeID | getID () const |
| const iaString & | getName () const |
| virtual std::vector< iaString > | getInfo (bool brief=false) const |
| void | setName (const iaString &name) |
| void | insertNode (iNodePtr node) |
| void | insertNodeAsync (iNodePtr node) |
| void | setActive (bool active=true) |
| void | setActiveAsync (bool active=true) |
| void | removeNode (iNodePtr node) |
| void | removeNodeAsync (iNodePtr node) |
| bool | isChild () |
| bool | isChild (iNodePtr child) |
| bool | hasChildren () |
| const std::vector< iNodePtr > & | getChildren () const |
| void | getAllChildren (std::vector< iNodePtr > &children) const |
| iNodePtr | getChild (const iaString &name) |
| iNodePtr | getChild (iNodeID id) |
| const std::vector< iNodePtr > & | getInactiveChildren () const |
| iNodePtr | getParent () |
| iScenePtr | getScene () |
| bool | isTransformationDirty () |
| void | setTransformationDirty (bool dirty=true) |
| void | calcWorldTransformation (iaMatrixd &matrix) |
| bool | isActive () const |
| iTransformationChangeEvent & | getTransformationChangeEvent () |
Protected Member Functions | |
| void | onUpdateTransform (iaMatrixd &matrix) |
| virtual void | onPreSetScene () |
| virtual void | onPostSetScene () |
Protected Member Functions inherited from igor::iNode | |
| void | setTransformationDirtyDown () |
| void | setTransformationDirtyUp () |
| void | setDataDirty () |
| bool | isDataDirty () |
| void | setParent (iNodePtr parent) |
| void | setScene (iScenePtr scene) |
| virtual void | onUpdateTransform (iaMatrixd &matrix) |
| virtual void | onPreSetScene () |
| virtual void | onPostSetScene () |
| virtual bool | onUpdateData () |
| virtual void | onPostCopyLink (std::map< iNodeID, iNodeID > &nodeIDMap) |
| iNode () | |
| iNode (iNodePtr node) | |
| virtual | ~iNode () |
Friends | |
| class | iNodeManager |
| class | iNodeVisitorUpdateTransform |
Additional Inherited Members | |
Static Public Member Functions inherited from igor::iNode | |
| static iaString | getKindName (iNodeKind kind) |
| static iaString | getTypeName (iNodeType nodeType) |
Static Public Attributes inherited from igor::iNode | |
| static const iNodeID | INVALID_NODE_ID = IGOR_INVALID_ID |
Protected Attributes inherited from igor::iNode | |
| bool | _active = true |
| iNodeType | _nodeType = iNodeType::iNode |
| iNodeKind | _nodeKind = iNodeKind::Node |
| iaString | _name = L"iNode" |
| bool | _transformationDirty = true |
| iScenePtr | _scene = nullptr |
| iNodePtr | _parent = nullptr |
| std::vector< iNodePtr > | _children |
| std::vector< iNodePtr > | _inactiveChildren |
| iTransformationChangeEvent | _transformationChangeEvent |
LOD trigger node
every LOD switch node needs a LOD trigger node in order to switch It can be only one for the whole scene or it can be multiple ones for individual LOD switch nodes.
| const iaVector3d & igor::iNodeLODTrigger::getWorldPosition | ( | ) | const |
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protectedvirtual |
registers to new scene
Reimplemented from igor::iNode.
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protectedvirtual |
unregisters trigger from scene if it belonged to a scene before
Reimplemented from igor::iNode.
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protectedvirtual |
sets the current world aka absolute position
| pos | new position to be set |
Reimplemented from igor::iNode.
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friend |
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friend |