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0.45.0
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#include <iNodeEmitter.h>
Inherits igor::iNode.
Public Member Functions | |
| void | setEmitterType (iEmitterType emitterType) |
| iEmitterType | getEmitterType () const |
| void | setSize (float32 size) |
| float32 | getSize () const |
| void | addTriangle (const iEmitterTriangle &triangle) |
| void | clearTriangles () |
| const iaMatrixd & | getWorldMatrix () const |
Public Member Functions inherited from igor::iNode | |
| iNodeKind | getKind () const |
| iNodeType | getType () const |
| iNodeID | getID () const |
| const iaString & | getName () const |
| virtual std::vector< iaString > | getInfo (bool brief=false) const |
| void | setName (const iaString &name) |
| void | insertNode (iNodePtr node) |
| void | insertNodeAsync (iNodePtr node) |
| void | setActive (bool active=true) |
| void | setActiveAsync (bool active=true) |
| void | removeNode (iNodePtr node) |
| void | removeNodeAsync (iNodePtr node) |
| bool | isChild () |
| bool | isChild (iNodePtr child) |
| bool | hasChildren () |
| const std::vector< iNodePtr > & | getChildren () const |
| void | getAllChildren (std::vector< iNodePtr > &children) const |
| iNodePtr | getChild (const iaString &name) |
| iNodePtr | getChild (iNodeID id) |
| const std::vector< iNodePtr > & | getInactiveChildren () const |
| iNodePtr | getParent () |
| iScenePtr | getScene () |
| bool | isTransformationDirty () |
| void | setTransformationDirty (bool dirty=true) |
| void | calcWorldTransformation (iaMatrixd &matrix) |
| bool | isActive () const |
| iTransformationChangeEvent & | getTransformationChangeEvent () |
Friends | |
| class | iNodeManager |
| class | iNodeParticleSystem |
Additional Inherited Members | |
Static Public Member Functions inherited from igor::iNode | |
| static iaString | getKindName (iNodeKind kind) |
| static iaString | getTypeName (iNodeType nodeType) |
Static Public Attributes inherited from igor::iNode | |
| static const iNodeID | INVALID_NODE_ID = IGOR_INVALID_ID |
Protected Member Functions inherited from igor::iNode | |
| void | setTransformationDirtyDown () |
| void | setTransformationDirtyUp () |
| void | setDataDirty () |
| bool | isDataDirty () |
| void | setParent (iNodePtr parent) |
| void | setScene (iScenePtr scene) |
| virtual void | onUpdateTransform (iaMatrixd &matrix) |
| virtual void | onPreSetScene () |
| virtual void | onPostSetScene () |
| virtual bool | onUpdateData () |
| virtual void | onPostCopyLink (std::map< iNodeID, iNodeID > &nodeIDMap) |
| iNode () | |
| iNode (iNodePtr node) | |
| virtual | ~iNode () |
Protected Attributes inherited from igor::iNode | |
| bool | _active = true |
| iNodeType | _nodeType = iNodeType::iNode |
| iNodeKind | _nodeKind = iNodeKind::Node |
| iaString | _name = L"iNode" |
| bool | _transformationDirty = true |
| iScenePtr | _scene = nullptr |
| iNodePtr | _parent = nullptr |
| std::vector< iNodePtr > | _children |
| std::vector< iNodePtr > | _inactiveChildren |
| iTransformationChangeEvent | _transformationChangeEvent |
node to control an emitter for a particle system
| void igor::iNodeEmitter::addTriangle | ( | const iEmitterTriangle & | triangle | ) |
adds triangle to mesh emitter
| triangle | the triangle to add |
| void igor::iNodeEmitter::clearTriangles | ( | ) |
removes all emitter triangles from mesh
| iEmitterType igor::iNodeEmitter::getEmitterType | ( | ) | const |
| float32 igor::iNodeEmitter::getSize | ( | ) | const |
| const iaMatrixd & igor::iNodeEmitter::getWorldMatrix | ( | ) | const |
| void igor::iNodeEmitter::setEmitterType | ( | iEmitterType | emitterType | ) |
sets the type of the emitter
| emitterType | emitter type |
| void igor::iNodeEmitter::setSize | ( | float32 | size | ) |
sets size of emitter
how it's interpreted depends on type of emitter Mesh -> none Point -> none Disc -> radius Circle -> radius Sphere -> radius Square -> half edge length Cube -> half edge length
| size | size of emitter |
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friend |
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friend |