#include <iEntityActionContext.h>
Inherits igor::iActionContext.
◆ iEntityActionContext()
igor::iEntityActionContext::iEntityActionContext |
( |
const iEntitySceneID & |
entitySceneID, |
|
|
const std::vector< iEntityID > & |
entityIDs |
|
) |
| |
|
inline |
init context
- Parameters
-
entitySceneID | the scene those entities are in |
entityIDs | list of entity IDs to run the action on |
◆ getEntities()
const std::vector< iEntityID > & igor::iEntityActionContext::getEntities |
( |
| ) |
const |
|
inline |
◆ getSceneID()
The documentation for this class was generated from the following file: