igor::iCircleComponent Class Reference

#include <iCircleComponent.h>

Inherits igor::iEntityComponent.

Public Member Functions

 iCircleComponent ()
 
 iCircleComponent (float64 radius, const iaVector2d &offset=iaVector2d())
 
float64 getRadius () const
 
void setRadius (float64 radius)
 
const iaVector2dgetOffset () const
 
void setOffset (const iaVector2d &offset)
 
std::vector< iaStringgetInfo () const override
 
- Public Member Functions inherited from igor::iEntityComponent
 iEntityComponent ()
 
virtual ~iEntityComponent ()=default
 
const iEntityComponentIDgetID () const
 
iEntityComponentState getState () const
 
virtual std::vector< iaStringgetInfo () const
 
IGOR_INLINE void setDirty ()
 
uint16 getVersion () const
 

Static Public Member Functions

static iEntityComponentcreateInstance ()
 
static const iaStringgetTypeName ()
 

Additional Inherited Members

- Protected Member Functions inherited from igor::iEntityComponent
virtual bool onLoad (iEntityPtr entity, bool &asyncLoad)
 
virtual void onActivate (iEntityPtr entity)
 
virtual void onDeactivate (iEntityPtr entity)
 
virtual void onUnLoad (iEntityPtr entity)
 
virtual iEntityComponentPtr getCopy ()=0
 
iEntityPtr getEntity () const
 

Detailed Description

2D circle collision component

Constructor & Destructor Documentation

◆ iCircleComponent() [1/2]

igor::iCircleComponent::iCircleComponent ( )

default ctor

◆ iCircleComponent() [2/2]

igor::iCircleComponent::iCircleComponent ( float64  radius,
const iaVector2d offset = iaVector2d() 
)

ctor

Member Function Documentation

◆ createInstance()

iEntityComponent * igor::iCircleComponent::createInstance ( )
static

creates instance of this component type

◆ getInfo()

std::vector< iaString > igor::iCircleComponent::getInfo ( ) const
overridevirtual
Returns
a set of info strings

Reimplemented from igor::iEntityComponent.

◆ getOffset()

const iaVector2d & igor::iCircleComponent::getOffset ( ) const
Returns
the offset position

◆ getRadius()

float64 igor::iCircleComponent::getRadius ( ) const
Returns
the circles radius

◆ getTypeName()

const iaString & igor::iCircleComponent::getTypeName ( )
static
Returns
type name of component

◆ setOffset()

void igor::iCircleComponent::setOffset ( const iaVector2d offset)

sets offset

Parameters
offsetthe offset to set

◆ setRadius()

void igor::iCircleComponent::setRadius ( float64  radius)

sets radius

Parameters
radiusthe radius to set

The documentation for this class was generated from the following files: