#include <iAssetActions.h>
Inherits igor::iAction.
◆ iActionCreateShader()
igor::iActionCreateShader::iActionCreateShader |
( |
| ) |
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◆ execute()
void igor::iActionCreateShader::execute |
( |
const iActionContext & |
context | ) |
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overridevirtual |
executed when action gets triggered
- Parameters
-
context | the context the action was called with |
Implements igor::iAction.
◆ isCompatible()
bool igor::iActionCreateShader::isCompatible |
( |
const iActionContext & |
context | ) |
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overridevirtual |
- Returns
- true if this action will execute with given context
- Parameters
-
context | the context the action was called with |
Implements igor::iAction.
The documentation for this class was generated from the following files: