getAspectRatio() const | igor::iView | |
getCamera() const | igor::iView | |
getClearColor() const | igor::iView | |
getClearDepth() const | igor::iView | |
getName() const | igor::iView | |
getPreRenderEvent() | igor::iView | |
getRenderEvent() | igor::iView | |
getSceneID() const | igor::iView | |
getViewport() const | igor::iView | |
getZIndex() const | igor::iView | |
isBoundingBoxVisible() const | igor::iView | |
isClearColorActive() const | igor::iView | |
isClearDepthActive() const | igor::iView | |
isEmbedded() | igor::iView | |
isOctreeVisible() const | igor::iView | |
isPerspective() const | igor::iView | |
isUpdatingViewport() const | igor::iView | |
isVisible() const | igor::iView | |
isWireframeVisible() const | igor::iView | |
iView() | igor::iView | |
iWidgetViewport | igor::iView | friend |
iWindow | igor::iView | friend |
pickEntityID(uint32 posx, uint32 posy) | igor::iView | |
pickEntityID(const iaVector2i &pos) | igor::iView | |
pickEntityID(const iaRectanglei &rectangle, std::vector< iEntityID > &entityIDs) | igor::iView | |
project(const iaVector3d &worldSpacePos) | igor::iView | |
project(const iaVector3d &worldSpacePos, const iaMatrixd &cameraMatrix) | igor::iView | |
setBoundingBoxVisible(bool boundingBox=true) | igor::iView | |
setClearColor(const iaColor4f &color) | igor::iView | |
setClearColor(float32 r, float32 g, float32 b, float32 a) | igor::iView | |
setClearColorActive(bool active) | igor::iView | |
setClearDepth(float32 depth) | igor::iView | |
setClearDepthActive(bool active) | igor::iView | |
setClipPlanes(float32 nearPlain, float32 farPlain) | igor::iView | |
setName(const iaString &name) | igor::iView | |
setOctreeVisible(bool octree=true) | igor::iView | |
setOrthogonal(float32 left, float32 right, float32 bottom, float32 top) | igor::iView | |
setOverrideCamera(iEntityPtr camera) | igor::iView | |
setPerspective(float32 viewAngel) | igor::iView | |
setScene(const iEntitySceneID &entitySceneID) | igor::iView | |
setScene(iEntityScenePtr entityScene) | igor::iView | |
setUpdateViewport(bool enabled) | igor::iView | |
setViewportRelative(iaRectanglef rect) | igor::iView | |
setVisible(bool visible=true) | igor::iView | |
setWireframeVisible(bool wireframe=true) | igor::iView | |
unProject(const iaVector3d &screenpos) | igor::iView | |
unProject(const iaVector3d &screenpos, const iaMatrixd &cameraMatrix) | igor::iView | |
unProject(const iaVector3d &screenpos, iEntityPtr camera) | igor::iView | |
~iView() | igor::iView | virtual |