| getAspectRatio() const | igor::iView | |
| getCamera() const | igor::iView | |
| getClearColor() const | igor::iView | |
| getClearDepth() const | igor::iView | |
| getName() const | igor::iView | |
| getPreRenderEvent() | igor::iView | |
| getRenderEvent() | igor::iView | |
| getSceneID() const | igor::iView | |
| getViewport() const | igor::iView | |
| getZIndex() const | igor::iView | |
| isBoundingBoxVisible() const | igor::iView | |
| isClearColorActive() const | igor::iView | |
| isClearDepthActive() const | igor::iView | |
| isEmbedded() | igor::iView | |
| isOctreeVisible() const | igor::iView | |
| isPerspective() const | igor::iView | |
| isUpdatingViewport() const | igor::iView | |
| isVisible() const | igor::iView | |
| isWireframeVisible() const | igor::iView | |
| iView() | igor::iView | |
| iWidgetViewport | igor::iView | friend |
| iWindow | igor::iView | friend |
| pickEntityID(uint32 posx, uint32 posy) | igor::iView | |
| pickEntityID(const iaVector2i &pos) | igor::iView | |
| pickEntityID(const iaRectanglei &rectangle, std::vector< iEntityID > &entityIDs) | igor::iView | |
| project(const iaVector3d &worldSpacePos) | igor::iView | |
| project(const iaVector3d &worldSpacePos, const iaMatrixd &cameraMatrix) | igor::iView | |
| setBoundingBoxVisible(bool boundingBox=true) | igor::iView | |
| setClearColor(const iaColor4f &color) | igor::iView | |
| setClearColor(float32 r, float32 g, float32 b, float32 a) | igor::iView | |
| setClearColorActive(bool active) | igor::iView | |
| setClearDepth(float32 depth) | igor::iView | |
| setClearDepthActive(bool active) | igor::iView | |
| setClipPlanes(float32 nearPlain, float32 farPlain) | igor::iView | |
| setName(const iaString &name) | igor::iView | |
| setOctreeVisible(bool octree=true) | igor::iView | |
| setOrthogonal(float32 left, float32 right, float32 bottom, float32 top) | igor::iView | |
| setOverrideCamera(iEntityPtr camera) | igor::iView | |
| setPerspective(float32 viewAngel) | igor::iView | |
| setScene(const iEntitySceneID &entitySceneID) | igor::iView | |
| setScene(iEntityScenePtr entityScene) | igor::iView | |
| setUpdateViewport(bool enabled) | igor::iView | |
| setViewportRelative(iaRectanglef rect) | igor::iView | |
| setVisible(bool visible=true) | igor::iView | |
| setWireframeVisible(bool wireframe=true) | igor::iView | |
| unProject(const iaVector3d &screenpos) | igor::iView | |
| unProject(const iaVector3d &screenpos, const iaMatrixd &cameraMatrix) | igor::iView | |
| unProject(const iaVector3d &screenpos, iEntityPtr camera) | igor::iView | |
| ~iView() | igor::iView | virtual |