igor::iShader Member List

This is the complete list of members for igor::iShader, including all inherited members.

extractID(const iParameters &parameters, iResourceID &id)igor::iResourcestatic
getAlias() constigor::iResource
getCacheMode() constigor::iResource
getID() constigor::iResource
getInfo() constigor::iResource
getOrder() constigor::iShader
getParameters() constigor::iResource
getRenderState(const iRenderState state) constigor::iShader
getShaderProgram() constigor::iShader
getSource() constigor::iResource
getType() constigor::iResource
getVisibility() constigor::iShader
hasDirectionalLight() constigor::iShader
hasEyePosition() constigor::iShader
hasModelMatrix() constigor::iShader
hasModelViewMatrix() constigor::iShader
hasModelViewProjectionMatrix() constigor::iShader
hasSolidColor() constigor::iShader
hasSurfaceProperties() constigor::iShader
hasTextureUnit(uint32 texUnit) constigor::iShader
hasTilingConfig() constigor::iShader
hasVelocityOrientedConfig() constigor::iShader
hasViewProjectionMatrix() constigor::iShader
iRendererigor::iShaderfriend
iResource(const iParameters &parameters)igor::iResourceprotected
iShaderFactoryigor::iShaderfriend
isProcessed() constigor::iResource
isQuiet() constigor::iResource
isValid() constigor::iShader
RENDER_ORDER_DEFAULTigor::iShaderstatic
RENDER_ORDER_MAXigor::iShaderstatic
RENDER_ORDER_MINigor::iShaderstatic
setOrder(int32 order=iShader::RENDER_ORDER_DEFAULT)igor::iShader
setRenderState(const iRenderState state, const iRenderStateValue value)igor::iShader
setShaderProgram(const iShaderProgramPtr &shaderProgram)igor::iShader
setVisibility(iMaterialVisibility visibility)igor::iShader
~iResource()=defaultigor::iResourcevirtual