| accumulateNormal(uint32 index, const iaVector3f &normal) | igor::iMeshBuilder | |
| addTriangle(const uint32 indexA, const uint32 indexB, const uint32 indexC, const uint32 indexOffset=0) | igor::iMeshBuilder | |
| addVertex(const iaVector3f &vertex) | igor::iMeshBuilder | |
| addVertex(const iaVector4f &vertex) | igor::iMeshBuilder | |
| calcBoundingBox(iAABoxd &bbox) const | igor::iMeshBuilder | |
| calcNormals(bool sharpEdges=false) | igor::iMeshBuilder | |
| calcPlanarTextureCoordinates(const iaVector3f ¢er, iaAxis direction, int texunit, float32 scale=1.0f) | igor::iMeshBuilder | |
| calcSphericalTexcoordsByNormals(int texunit, float32 scale=1.0f) | igor::iMeshBuilder | |
| calcSphericalTexcoordsByPosition(const iaVector3f ¢er, int texunit, float32 scale=1.0f) | igor::iMeshBuilder | |
| cleanup() | igor::iMeshBuilder | |
| clear() | igor::iMeshBuilder | |
| copyTriangles(std::vector< uint32 > srcTriangleIndexes, iMeshBuilder &dst) | igor::iMeshBuilder | |
| createMesh() | igor::iMeshBuilder | |
| createMesh(const std::vector< uint32 > &triangles) | igor::iMeshBuilder | |
| getMatrix(iaMatrixf &matrix) | igor::iMeshBuilder | |
| getNormals() const | igor::iMeshBuilder | |
| getTextureUnitCount() const | igor::iMeshBuilder | |
| getTriangles() const | igor::iMeshBuilder | |
| getTrianglesCount() const | igor::iMeshBuilder | |
| getVertexCount() const | igor::iMeshBuilder | |
| getVertexes() const | igor::iMeshBuilder | |
| hasColors() const | igor::iMeshBuilder | |
| hasNormals() const | igor::iMeshBuilder | |
| iMeshBuilder() | igor::iMeshBuilder | |
| isJoiningVertices() const | igor::iMeshBuilder | |
| isKeepingRawData() const | igor::iMeshBuilder | |
| multMatrix(const iaMatrixf &matrix) | igor::iMeshBuilder | |
| normalizeNormals() | igor::iMeshBuilder | |
| setColor(uint32 index, const iaColor4f &color) | igor::iMeshBuilder | |
| setJoinVertices(bool joinVertexes) | igor::iMeshBuilder | |
| setKeepRawData(bool keepRawData) | igor::iMeshBuilder | |
| setMatrix(const iaMatrixf &matrix) | igor::iMeshBuilder | |
| setNormal(uint32 index, const iaVector3f &normal) | igor::iMeshBuilder | |
| setTexCoord(const iaVector2f &texCoord, uint32 unit) | igor::iMeshBuilder | |
| setTexCoord(uint32 index, const iaVector2f &texCoord, uint32 unit) | igor::iMeshBuilder | |
| ~iMeshBuilder() | igor::iMeshBuilder | |