igor::iEntitySystemModule Member List

This is the complete list of members for igor::iEntitySystemModule, including all inherited members.

activateScene(iEntityScenePtr scene)igor::iEntitySystemModule
clear()igor::iEntitySystemModule
createInstance()igor::iModule< iEntitySystemModule >inlinestatic
createScene(const iaString &name="", const iEntitySceneID &id=iEntitySceneID::getInvalid(), bool addIgorSystems=true)igor::iEntitySystemModule
createSystem(const iaString &systemTypeName) constigor::iEntitySystemModule
deactivateScene(iEntityScenePtr scene)igor::iEntitySystemModule
destroyInstance()igor::iModule< iEntitySystemModule >inlinestatic
destroyScene(const iEntitySceneID &sceneID)igor::iEntitySystemModule
getActiveScenes()igor::iEntitySystemModule
getComponentMask(const std::type_index &typeID)igor::iEntitySystemModule
getCreatedEntityEvent()igor::iEntitySystemModule
getDestroyEntityEvent()igor::iEntitySystemModule
getEntityChangedEvent()igor::iEntitySystemModule
getEntityNameChangedEvent()igor::iEntitySystemModule
getHierarchyChangedEvent()igor::iEntitySystemModule
getInactiveScenes()igor::iEntitySystemModule
getInstance()igor::iModule< iEntitySystemModule >inlinestatic
getRegisteredComponentTypes() constigor::iEntitySystemModule
getRegisteredSystemTypes() constigor::iEntitySystemModule
getScene(const iEntitySceneID &sceneID)igor::iEntitySystemModule
getSimulationRate()igor::iEntitySystemModule
iEntityigor::iEntitySystemModulefriend
iModule()=defaultigor::iModule< iEntitySystemModule >protected
iModule< iEntitySystemModule >igor::iEntitySystemModulefriend
insert(iPrefabPtr prefab, iEntityPtr dstEntity)igor::iEntitySystemModule
insert(iEntityPtr srcEntity, iEntityPtr dstEntity)igor::iEntitySystemModule
isInstantiated()igor::iModule< iEntitySystemModule >inlinestatic
onPreRender(iEntityScenePtr scene)igor::iEntitySystemModule
onRender(iEntityScenePtr scene)igor::iEntitySystemModule
onUpdate()igor::iEntitySystemModule
registerComponentType(iEntityComponentFactory factoryFunction, const iaString &componentTypeName)igor::iEntitySystemModule
registerComponentType(iEntityComponentFactory factoryFunction, const iaString &componentTypeName)igor::iEntitySystemModule
registerSystemType(iEntitySystemFactory factoryFunction, const iaString &systemTypeName)igor::iEntitySystemModule
setSimulationRate(float64 simulationRate)igor::iEntitySystemModule
~iModule()=defaultigor::iModule< iEntitySystemModule >protectedvirtual