0.45.0
igor::iEntitySystemModule Member List
This is the complete list of members for
igor::iEntitySystemModule
, including all inherited members.
activateScene
(iEntityScenePtr scene)
igor::iEntitySystemModule
clear
()
igor::iEntitySystemModule
createInstance
()
igor::iModule< iEntitySystemModule >
inline
static
createScene
(const iaString &name="", const iEntitySceneID &id=iEntitySceneID::getInvalid(), bool addIgorSystems=true)
igor::iEntitySystemModule
createSystem
(const iaString &systemTypeName) const
igor::iEntitySystemModule
deactivateScene
(iEntityScenePtr scene)
igor::iEntitySystemModule
destroyInstance
()
igor::iModule< iEntitySystemModule >
inline
static
destroyScene
(const iEntitySceneID &sceneID)
igor::iEntitySystemModule
getActiveScenes
()
igor::iEntitySystemModule
getComponentMask
(const std::type_index &typeID)
igor::iEntitySystemModule
getCreatedEntityEvent
()
igor::iEntitySystemModule
getDestroyEntityEvent
()
igor::iEntitySystemModule
getEntityChangedEvent
()
igor::iEntitySystemModule
getEntityNameChangedEvent
()
igor::iEntitySystemModule
getHierarchyChangedEvent
()
igor::iEntitySystemModule
getInactiveScenes
()
igor::iEntitySystemModule
getInstance
()
igor::iModule< iEntitySystemModule >
inline
static
getRegisteredComponentTypes
() const
igor::iEntitySystemModule
getRegisteredSystemTypes
() const
igor::iEntitySystemModule
getScene
(const iEntitySceneID &sceneID)
igor::iEntitySystemModule
getSimulationRate
()
igor::iEntitySystemModule
iEntity
igor::iEntitySystemModule
friend
iModule
()=default
igor::iModule< iEntitySystemModule >
protected
iModule< iEntitySystemModule >
igor::iEntitySystemModule
friend
insert
(iPrefabPtr prefab, iEntityPtr dstEntity)
igor::iEntitySystemModule
insert
(iEntityPtr srcEntity, iEntityPtr dstEntity)
igor::iEntitySystemModule
isInstantiated
()
igor::iModule< iEntitySystemModule >
inline
static
onPreRender
(iEntityScenePtr scene)
igor::iEntitySystemModule
onRender
(iEntityScenePtr scene)
igor::iEntitySystemModule
onUpdate
()
igor::iEntitySystemModule
registerComponentType
(iEntityComponentFactory factoryFunction, const iaString &componentTypeName)
igor::iEntitySystemModule
registerComponentType
(iEntityComponentFactory factoryFunction, const iaString &componentTypeName)
igor::iEntitySystemModule
registerSystemType
(iEntitySystemFactory factoryFunction, const iaString &systemTypeName)
igor::iEntitySystemModule
setSimulationRate
(float64 simulationRate)
igor::iEntitySystemModule
~iModule
()=default
igor::iModule< iEntitySystemModule >
protected
virtual
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