This is the complete list of members for igor::iEntityScene, including all inherited members.
| addSystem(const iaString &systemName) | igor::iEntityScene | |
| clear() | igor::iEntityScene | |
| clearSelection() | igor::iEntityScene | |
| copy() | igor::iEntityScene | |
| copy(const iEntitySceneID &sceneID, const std::vector< iEntityID > &entities) | igor::iEntityScene | static |
| createEntity(const iaString &name="", const iEntityID &id=iEntityID::getInvalid()) | igor::iEntityScene | |
| createEntity(iEntityPtr srcEntity, bool copyID=false) | igor::iEntityScene | |
| cut() | igor::iEntityScene | |
| cut(const iEntitySceneID &sceneID, const std::vector< iEntityID > &entities) | igor::iEntityScene | static |
| destroyEntity(iEntityPtr entity) | igor::iEntityScene | |
| destroyEntity(iEntityID entityID) | igor::iEntityScene | |
| duplicate() | igor::iEntityScene | |
| duplicate(const iEntitySceneID &sceneID, const std::vector< iEntityID > &entities) | igor::iEntityScene | static |
| getActiveCamera() const | igor::iEntityScene | |
| getCameras() const | igor::iEntityScene | |
| getEntities() | igor::iEntityScene | |
| getEntity(iEntityID entityID) | igor::iEntityScene | |
| getEntitySelectionChangedEvent() | igor::iEntityScene | |
| getID() const | igor::iEntityScene | |
| getName() const | igor::iEntityScene | |
| getOctree() const | igor::iEntityScene | |
| getQuadtree() const | igor::iEntityScene | |
| getRootEntity() const | igor::iEntityScene | |
| getSelection() const | igor::iEntityScene | |
| getSystems() | igor::iEntityScene | |
| hasOctree() const | igor::iEntityScene | |
| hasQuadtree() const | igor::iEntityScene | |
| iEntity | igor::iEntityScene | friend |
| iEntityScene(const iaString &name) | igor::iEntityScene | |
| iEntitySystemModule | igor::iEntityScene | friend |
| iEntityTraverser | igor::iEntityScene | friend |
| initializeOctree(const iAACubed &cube, const uint32 splitThreshold=8, const uint32 maxDepth=16) | igor::iEntityScene | |
| initializeQuadtree(const iaRectangled &rect, const uint32 splitThreshold=4, const uint32 maxDepth=16) | igor::iEntityScene | |
| iPrefabIO | igor::iEntityScene | friend |
| iView | igor::iEntityScene | friend |
| paste() | igor::iEntityScene | |
| paste(const iEntitySceneID &sceneID, const iEntityID &entityID) | igor::iEntityScene | static |
| removeSystem(const iaString &systemName) | igor::iEntityScene | |
| setName(const iaString &name) | igor::iEntityScene | |
| setSelection(const std::vector< iEntityID > &selection) | igor::iEntityScene | |
| ~iEntityScene() | igor::iEntityScene | |