igor::iEntityScene Member List

This is the complete list of members for igor::iEntityScene, including all inherited members.

addSystem(const iaString &systemName)igor::iEntityScene
clear()igor::iEntityScene
clearSelection()igor::iEntityScene
copy()igor::iEntityScene
copy(const iEntitySceneID &sceneID, const std::vector< iEntityID > &entities)igor::iEntityScenestatic
createEntity(const iaString &name="", const iEntityID &id=iEntityID::getInvalid())igor::iEntityScene
createEntity(iEntityPtr srcEntity, bool copyID=false)igor::iEntityScene
cut()igor::iEntityScene
cut(const iEntitySceneID &sceneID, const std::vector< iEntityID > &entities)igor::iEntityScenestatic
destroyEntity(iEntityPtr entity)igor::iEntityScene
destroyEntity(iEntityID entityID)igor::iEntityScene
duplicate()igor::iEntityScene
duplicate(const iEntitySceneID &sceneID, const std::vector< iEntityID > &entities)igor::iEntityScenestatic
getActiveCamera() constigor::iEntityScene
getCameras() constigor::iEntityScene
getEntities()igor::iEntityScene
getEntity(iEntityID entityID)igor::iEntityScene
getEntitySelectionChangedEvent()igor::iEntityScene
getID() constigor::iEntityScene
getName() constigor::iEntityScene
getOctree() constigor::iEntityScene
getQuadtree() constigor::iEntityScene
getRootEntity() constigor::iEntityScene
getSelection() constigor::iEntityScene
getSystems()igor::iEntityScene
hasOctree() constigor::iEntityScene
hasQuadtree() constigor::iEntityScene
iEntityigor::iEntityScenefriend
iEntityScene(const iaString &name)igor::iEntityScene
iEntitySystemModuleigor::iEntityScenefriend
iEntityTraverserigor::iEntityScenefriend
initializeOctree(const iAACubed &cube, const uint32 splitThreshold=8, const uint32 maxDepth=16)igor::iEntityScene
initializeQuadtree(const iaRectangled &rect, const uint32 splitThreshold=4, const uint32 maxDepth=16)igor::iEntityScene
iPrefabIOigor::iEntityScenefriend
iViewigor::iEntityScenefriend
paste()igor::iEntityScene
paste(const iEntitySceneID &sceneID, const iEntityID &entityID)igor::iEntityScenestatic
removeSystem(const iaString &systemName)igor::iEntityScene
setName(const iaString &name)igor::iEntityScene
setSelection(const std::vector< iEntityID > &selection)igor::iEntityScene
~iEntityScene()igor::iEntityScene