This is the complete list of members for igor::iEntityScene, including all inherited members.
addSystem(const iaString &systemName) | igor::iEntityScene | |
clear() | igor::iEntityScene | |
clearSelection() | igor::iEntityScene | |
copy() | igor::iEntityScene | |
copy(const iEntitySceneID &sceneID, const std::vector< iEntityID > &entities) | igor::iEntityScene | static |
createEntity(const iaString &name="", const iEntityID &id=iEntityID::getInvalid()) | igor::iEntityScene | |
createEntity(iEntityPtr srcEntity, bool copyID=false) | igor::iEntityScene | |
cut() | igor::iEntityScene | |
cut(const iEntitySceneID &sceneID, const std::vector< iEntityID > &entities) | igor::iEntityScene | static |
destroyEntity(iEntityPtr entity) | igor::iEntityScene | |
destroyEntity(iEntityID entityID) | igor::iEntityScene | |
duplicate() | igor::iEntityScene | |
duplicate(const iEntitySceneID &sceneID, const std::vector< iEntityID > &entities) | igor::iEntityScene | static |
getActiveCamera() const | igor::iEntityScene | |
getCameras() const | igor::iEntityScene | |
getEntities() | igor::iEntityScene | |
getEntity(iEntityID entityID) | igor::iEntityScene | |
getEntitySelectionChangedEvent() | igor::iEntityScene | |
getID() const | igor::iEntityScene | |
getName() const | igor::iEntityScene | |
getOctree() const | igor::iEntityScene | |
getQuadtree() const | igor::iEntityScene | |
getRootEntity() const | igor::iEntityScene | |
getSelection() const | igor::iEntityScene | |
getSystems() | igor::iEntityScene | |
hasOctree() const | igor::iEntityScene | |
hasQuadtree() const | igor::iEntityScene | |
iEntity | igor::iEntityScene | friend |
iEntityScene(const iaString &name) | igor::iEntityScene | |
iEntitySystemModule | igor::iEntityScene | friend |
iEntityTraverser | igor::iEntityScene | friend |
initializeOctree(const iAACubed &cube, const uint32 splitThreshold=8, const uint32 maxDepth=16) | igor::iEntityScene | |
initializeQuadtree(const iaRectangled &rect, const uint32 splitThreshold=4, const uint32 maxDepth=16) | igor::iEntityScene | |
iPrefabIO | igor::iEntityScene | friend |
iView | igor::iEntityScene | friend |
paste() | igor::iEntityScene | |
paste(const iEntitySceneID &sceneID, const iEntityID &entityID) | igor::iEntityScene | static |
removeSystem(const iaString &systemName) | igor::iEntityScene | |
setName(const iaString &name) | igor::iEntityScene | |
setSelection(const std::vector< iEntityID > &selection) | igor::iEntityScene | |
~iEntityScene() | igor::iEntityScene | |