This is the complete list of members for iaux::iaMatrix< T >, including all inherited members.
| _depth | iaux::iaMatrix< T > | |
| _pos | iaux::iaMatrix< T > | |
| _right | iaux::iaMatrix< T > | |
| _top | iaux::iaMatrix< T > | |
| _w0 | iaux::iaMatrix< T > | |
| _w1 | iaux::iaMatrix< T > | |
| _w2 | iaux::iaMatrix< T > | |
| _w3 | iaux::iaMatrix< T > | |
| convert() | iaux::iaMatrix< T > | |
| convert() | iaux::iaMatrix< T > | |
| determinant() | iaux::iaMatrix< T > | |
| determinant3x3() | iaux::iaMatrix< T > | |
| frustum(T left, T right, T bottom, T top, T nearPlain, T farPlain) | iaux::iaMatrix< T > | |
| getData() const | iaux::iaMatrix< T > | |
| getData() | iaux::iaMatrix< T > | |
| grammSchmidt(iaVector3< T > &depth) | iaux::iaMatrix< T > | |
| grammSchmidt(iaVector3< T > &depth, iaVector3< T > &top) | iaux::iaMatrix< T > | |
| iaMatrix() | iaux::iaMatrix< T > | |
| identity() | iaux::iaMatrix< T > | |
| invert() | iaux::iaMatrix< T > | |
| lookAt(const iaVector3< T > &eye, const iaVector3< T > &coi, const iaVector3< T > &top) | iaux::iaMatrix< T > | |
| move(T distance, iaAxis axis) | iaux::iaMatrix< T > | |
| move(const iaVector3< T > &v) | iaux::iaMatrix< T > | |
| operator!=(const iaMatrix< T > &other) const | iaux::iaMatrix< T > | |
| operator*(const iaVector3< T > &vec) const | iaux::iaMatrix< T > | |
| operator*(const iaVector4< T > &vec) const | iaux::iaMatrix< T > | |
| operator*(const iaMatrix &other) | iaux::iaMatrix< T > | |
| operator*=(const iaMatrix &other) | iaux::iaMatrix< T > | |
| operator==(const iaMatrix< T > &other) const | iaux::iaMatrix< T > | |
| operator[](int i) | iaux::iaMatrix< T > | |
| operator[](int i) const | iaux::iaMatrix< T > | |
| ortho(T left, T right, T bottom, T top, T nearPlain, T farPlain) | iaux::iaMatrix< T > | |
| perspective(T fov, T aspect, T nearPlain, T farPlain) | iaux::iaMatrix< T > | |
| rotate(T angle, iaAxis axis) | iaux::iaMatrix< T > | |
| rotate(const iaVector3< T > &vec) | iaux::iaMatrix< T > | |
| rotate(T x, T y, T z) | iaux::iaMatrix< T > | |
| scale(const iaVector3< T > &s) | iaux::iaMatrix< T > | |
| scale(T x, T y, T z) | iaux::iaMatrix< T > | |
| setData(const T *data) | iaux::iaMatrix< T > | |
| shear(const iaVector3< T > &vec) | iaux::iaMatrix< T > | |
| shear(T xy, T xz, T yz) | iaux::iaMatrix< T > | |
| translate(const iaVector3< T > &a) | iaux::iaMatrix< T > | |
| translate(T x, T y, T z) | iaux::iaMatrix< T > | |
| transpose() | iaux::iaMatrix< T > | |
| ~iaMatrix() | iaux::iaMatrix< T > | |